Publication Date: January 31, 1997
VRML: Creating New Realities
By Sue Mellen
It's a compelling image: Howard Rheingold,
sporting his trademark Indiana Jones-style hat,
popping in and out of frames in those Kinko's
commercials promoting virtual offices. One minute he
is sitting in front of his PC extolling the virtues
of technology, and the next he's standing beside a
salesperson, who greets him with a simple, "Hi,
Howard."
Most TV viewers don't know or care who
"Howard" is. For them, the special effects
sell the spot, and they get the idea that the company
promises to help them create their own virtual
realities. But for Web insiders, Rheingold's presence
is a potent symbol of the rise of VRML, or Virtual
Reality Modeling Language, and the possibilities it
presents.
VRML is the scene description language for
representing three-dimensionality on the World Wide
Web and for virtual reality products. The name,
coined at the first World Wide Web Conference in
Geneva, Switzerland, in spring 1994, reflects VRML's
family ties to HTML (Hypertext Markup Language).
Whereas HTML is used to display text, VRML is used to
display graphics. A VRML-enabled browser or plug-in
interprets the geometric description of objects to
render the illusion of a 3-D scene. The language is
platform independent and accessible over low
bandwidth connections.
Rheingold, who writes and lectures about virtual
communities; Mark Pesce, one of VRML's creators; and
a growing cadre of VRML evangelists believe the
language is the key to more than just a 3-D Web
environment. They see it as the foundation of a
worldwide community in which VRML's graphical nature
supports and enhances text-based communication,
especially synchronous, or real-time, interaction.
Certainly, the growth of virtual communities far
predates the development of VRML and the Web. At last
count, there were more than 600,000 regular users of
Internet Relay Chat, a network of discussion groups
using real-time communication. And fantasy game
aficionados developed MUDs (Multi-User Dungeons, or
Multi-User Domains) about two decades ago. MUDs are a
text-based means of conducting complicated,
interactive role-playing games with people all over
the world.
One way to experience the melding of fantasy-based
communication with a graphical environment is to
visit The Palace,
sponsored by The Palace, Inc. of Beaverton, Ore. The
site is a doorway to more than 1,000 palaces, or
virtual environments, offering synchronous
communication to more than 300,000 users. Originally
part of Time Warner Interactive, The Palace now
produces CD-ROMs, including software that facilitates
communications at various Palace sites.
Rheingold has been involved in virtual communities
since 1985, when he found his way to the WELL (Whole Earth
'Lectronic Link), an online gathering place divided
into members-only "conferences" or
discussion areas. He, for one, sees this kind of
interaction as being central to civilization's
growth. Writing in The Different Drum:
Community-Making and Peace, Rheingold
says, "It is our task -- our essential, central,
crucial task -- to transform ourselves from mere
social creatures into community creatures. It is the
only way that human evolution will be able to
proceed."
Saving the Web with 3-D
The jury is still out on whether virtual reality
and VRML will boost human civilization to a new
evolutionary plane. But many industry analysts
believe that the standardization and widening
availability of 3-D building blocks in VRML could go
a long way toward helping the World Wide Web move out
from under its cloud of unmet expectations. In order
to make it as a mass-market medium, the Web must
provide a more natural, fluid experience, they say.
Serious users have grown comfortable with the flat,
2-D representations, but it will take the illusion of
3-D to make other people trade their TV remotes for
keyboards, they say.
"VRML is currently being considered as a
means of navigating the Web. Actually, it's a much
more natural way of getting around cyberspace. When
you're navigating in 3-D, you feel as if you're
walking through a city or town rather than just
clicking from one picture to the next. So you can
look around and see all kinds of things you wouldn't
otherwise have noticed," says Nathan Wagoner of Duck Soup Information
Services, based in Alexandria, Pa.
Konstantin Guericke, vice president of strategic
partnerships for Black
Sun Interactive, says VRML makes good use of a
Web traveler's inherent sense of space. "Using
VRML, you can leverage the fact that each of your
visitors has spent his entire life navigating in
three dimensions. We make sense of the world by
quickly analyzing factors such as the speed of
approaching objects (e.g. a car), the location of
light sources and the texture of surfaces. Just like
in the real world, the visitor maintains a
first-person perspective and completely controls how
close to move towards an object and from what
perspective to view it," Guericke writes in a
white paper titled What is VRML.
Prior to joining Black Sun, Guericke was executive
vice president of Caligari
Corp., producer of a number of VRML tools.
The close relationship between HTML and VRML
usually makes it fairly easy to transform a Web site
into the 3-D world. Some of the more popular
authoring tools are Virtus
Walkthrough, Silicon Graphic's WebSpace
Author, ParaGraph's
Home Space Builder and Caligari's Pioneer, with
Pioneer doubling as a VRML browser. Other browsers
include Intervista
WorldView, and Paper Software's WebFX.
How do you know whether or not to transform your
site into a 3-D virtual world? "There's sort of
a 'gee whiz' factor here. If you bill yourself as a
company on the cutting-edge of technology, you should
probably incorporate 3-D. Visitors will begin to
expect it," Wagoner advises.
Bringing VRML Into the Real World
In the real world, VRML will eventually prove
invaluable in communicating complex ideas that would
otherwise require a great deal of text, Wagoner says.
"If you are trying to show a lot of statistical
data in a spreadsheet format, for example, you might
be better able to communicate it with a 3-D
model," he explains.
Currently, the World Health Organization is using
VRML to create a 3-D model of the Earth showing where
epidemics start and, in real-time, how they move
around the planet. That would be virtually impossible
in 2-D. Other potential uses include mapping
cosmological and meteorological data.
In the day-to-day business realm, VRML is making
its way into more corporate meetings. Its ability to
support synchronous communications structures means
that people in far-flung corners of the world can
attend corporate meetings, assess data and discuss
issues in real-time. Microsoft has a product called NetMeeting
to facilitate such corporate get-togethers.
Still, Wagoner warns, the future of virtual
communications is not to wrap it around a product
because the medium's social aspects do not
necessarily transfer well into the realm of
marketing. That, however, does not make virtual
communities any less important as a business tool.
Rather, community building can be a form of customer
building.
"Most of what goes on in business is social,
after all, and this is the ultimate social
medium," Wagoner says.
Sue Mellen writes from Tyngsboro, Mass.
Related article: A Few
VRML Tips for Businesses
Additional VRML resources:
Nathan Wagoner is a featured speaker at DCI's
Internet Expo. Please see the latest online brochure
for program and registration details.