Publication Date: January 3, 1997
Multimedia Has a Home in Corporate America
By Ken Shulman
There is no doubt that Hollywood is the major
promotional vehicle for multimedia. From Star Wars
to Toy Story, the special effects and
animation seen on America's movie screens have opened
up a brave new media world for moviegoers, and have
validated the most grandiose dreams of computer
gamers. Yet Hollywood represents neither the leading
edge nor the bulk of contemporary multimedia
production.
From a technical standpoint, video games are far
more innovative than mainstream movies. And the
majority of today's multimedia production is geared
toward business and industry. Springing up on both
coasts are small and mid-sized multimedia companies
that create complex, interactive products for sales
presentations, employee and management training,
virtual touring and shopping, human resource tasks,
medical diagnostics, classroom instruction, disaster
analysis, and a host of other practical applications.
"For someone who wants to communicate a
message as simply and as quickly as possible, nothing
is as effective as multimedia," says Michael
Baker, vice president of the Boston-based multimedia
production company The Screen House.
Specializing in providing interactive solutions for
large corporations, The Screen House counts 10
full-time employees and has created multimedia
products for clients as diverse as Fidelity
Investments, MCI, Siemens Nixdorf, and Saucony.
Through the use of animation and voice-over,
"the user is empowered to learn complex concepts
in a very intuitive way. He can see things being
built, and can participate in the building process.
The interactive elements allow him to select the
information he needs or wants at any specific
moment," says Baker. "In finding new ways
to blend video, voice, animation and text into a
cohesive package, we are able to reinforce and
amplify our client's promotional message."
Hollywood as Promoter
Hollywood may not be the innovator, but it is a
strong enticer, both to corporate managers and to
aspiring multimedia producers. Many business people
are first exposed to multimedia technology at the
movie theater. And many of the students who enroll in
multimedia courses at their universities are drawn
there by the fantasies that they see realized in
full-blown color on movie or television screens.
"Movies like Independence Day or Star
Wars is what definitely gets them here,"
says Dr. Karen Panetta Lentz, who teaches multimedia
production and design at Tufts University in Medford,
Mass. "They see these marvelous feats of
animation. And they think that they can learn to do
something just as spectacular, if not even more
spectacular."
Of the hundreds of college students majoring or
minoring in multimedia, only a handful will go on to
find work at top California movie shops such as Pixar (the provider
of animation and special effects in Toy Story)
or George Lucas' Industrial Light and Magic company.
Yet those who do not find employment in Hollywood
have no reason to despair. From athletic shoe
designers to manufacturers of financial software,
companies across the board have discovered the value
of interactive media. And if the current trend is any
indication, the future is extremely bright for anyone
with a solid background in multimedia.
"I think there will be a ton of work for
people with training in multimedia," says David
Martz. A former systems programmer at State Street
Bank in Boston, Martz formed Cambridge Digital Media
three years ago. The multimedia production company
creates interactive CD-ROMs and kiosks for the
corporate market, and specializes in training
products. Martz employs 15 people.
"A lot of the tasks that corporations will be
doing in the future will be based on digitalized
training classes. Five years ago, if there were a
major policy change to disseminate in a large
corporation, that corporation would go out and hire a
training company. Today, that same corporation could
do a multimedia training program. Employees could log
on at their desks. And their progress could be
monitored through a series of interactive features.
Anything that can be taught or demonstrated or
presented can be done as well or better with
multimedia," he says.
"If I were counseling a young person today, I
would suggest that he expose himself to all aspects
of this technology. Multimedia is an
interdisciplinary environment. It includes graphics,
3D animation, audio and video. The people who will be
most valuable in this industry are those people who
understand the potential and the limitations in each
of those elements."
Limitations, but Also Opportunities
With much of the world still surfing the Internet
with 14.4 or 28.8 baud modems, even a moderately
simple multimedia Web site becomes problematic, as it
can require hours to download. Consequently, the
majority of commercial multimedia production
currently is geared to CD-ROMs and kiosks.
"Interactivity and multimedia are very
limited on the web right now," says Diana Loeb
Traylor, who founded Traylor Multimedia four years
ago in Newton, Mass., with her husband Scott Traylor.
"It wont be limited forever, though."
Traylor is extremely optimistic about the growth
of her field and about the type of opportunities it
will provide in the near future. "Only a few
years ago, we had to educate people about the
business applications of multimedia," says
Traylor, a graphic designer by training.
"Nowadays, people recognize the advantage of
being able to present their products or to tell a
story from several different but intersecting
viewpoints. And they recognize that people want to be
able to interact with presentations, instead of just
reading a printed page or watching a static video
presentation. I'm very excited about the growth
potential in this field. And I see it as a wonderful
opportunity for artists to be able to make a living.
This is a place were writers, artists, musicians will
all be able to lend their talents."
Among the chorus of multimedia enthusiasts there
are a few dissenting voices. Bill Brennan, a veteran
television writer and producer who heads the
interactive group at the Harvard Business
School Publishing Group in Allston, Mass., is not
convinced that multimedia is the best solution for
all commercial or educational presentations.
"I've been involved in distance learning and
educational programs for a long time," says
Brennan, whose group at Harvard produces two CD-ROMs
each year for the business management market.
"At present, we have precious little data that
might allow us to measure the effectiveness of
desktop education. It is true that the industry is
growing. But I think that the growth in multimedia is
spurred because it appears to offer lower costs than
other solutions. The jury is still out on whether
multimedia is the most effective form of
communication."
Multimedia may not be inherently superior to print
or standard video. But it is undoubtedly a favorite
of the computer industry and of the young.
"Interactive multimedia presentations are highly
successful in markets where people are used to using
computers," says Glenn Johanson, president of Planet Interactive
in Boston. Planet Interactive creates CD-ROM, kiosk
and Web products for corporate clients such as
Gillette, Reebok, Lotus and Data General. "Most
high-tech companies are very enthusiastic about it.
Other kinds of companies are still tentative."
Yet Johanson has also helped produce more than
half a dozen interactive educational kiosks for
Boston's Museum of Science; the kiosks, presenting
information about remote sensing, scanning electron
microscopy, satellite imaging, biotechnology, and
bogs, have been enormously popular with grade school
and junior high school students. Planet Interactive
also collaborates with several educational publishers
who want to transfer content onto CD-ROM platforms.
A graduate of the University of South Carolina
with a degree in media arts, Johanson sees a rosy
future for college graduates with multimedia
training. "It's very exciting for us now,"
he says. "In the early 1990s, most of the people
who came to interview with us had little or no
experience in multimedia. Now we are getting
prospects with specific training. I think that the
biggest area of opportunity will be in programming.
And also in writing. It's very interesting to write
for interactive media. And it is very hard to do it
well."
Ken Shulman writes from Cambridge, Mass.
Multimedia is a featured topic at DCI's
Internet Expo. Please see our latest online
brochure for details of the event.
For more on multimedia and its impact on distance
learning, please see our archived article Interactive
Multimedia and the World Wide Web: New Avenues for
University Teaching, Learning.