Publication Date: October 25, 1996
Interactive Multimedia and the World Wide Web:
New Avenues for University Teaching, Learning
By Howard Kaplan
University of Massachusetts Lowell
One of the more explosive growth areas of the
World Wide Web is the opportunity it affords for
distance learning. With courses ranging from Rhetoric
of the Road at the University of
Texas-Austin to Case
Studies in Turfgrass Management at Penn
State University, today's college students are in the
driver's seat.
Distance courses on the Web can run the gamut from
text-based, e-mail, correspondence-type classes to
full-blown interactive multimedia presentations. The
vast majority more closely resemble the text-based
model, but we are beginning to see video, audio and
even some interactivity in many offerings. Of
particular interest are the newer multimedia
technologies (Java, VRML, Shockwave, etc.), their use
in course delivery, the challenges they present to
faculty and administrators, and how those challenges
may be overcome.
Interactive Multimedia Technologies
It seems that every day there's another
announcement from Netscape or Microsoft or some
start-up company about an exciting new piece of
technology that will deliver audio, or animation, or
3-D graphics, or allow one to wander through virtual
spaces on the Weband all for free! Whether it's
called RealAudio or Shockwave or Java or Virtual
Reality Modeling Language or ActiveX or QuickTime
Video, what we have is a multimedia smorgasbord that
faculty can indulge in putting to use in their
courses.
What do these kinds of technologies do that hasn't
been done before? Physics faculty using Java, for
example, created an applet on projectile motion that
allows the user to set the launch angle and
coefficient of linear air resistance, then animates
the trajectory of the body and calculates some of its
properties numerically.
What's new and fascinating about applets like
these is that they offer hard-to-do simulations of
physical events, are free to the user, can be
demonstrated on a variety of computer operating
systems, are highly interactive, and can be accessed
at any time by anyone in the world with an Internet
connection. The good news for educators is that for
the first time we have an innovative mix of
technologies that makes courseware delivery over the
Web a very potent educational force.
What would an interactive multimedia course module
delivered over the Web look like? Physics faculty,
for example, could videotape real-world phenomena
that depict certain laws of physics, then supplement
the video with animation and audio lecture material,
allow students to manipulate variables in a Java
program, use VRML to create 3-D walk-through models,
conduct synchronous two-way conversations with
students via chat lines, correspond with students
asynchronously via e-mail, and then quiz and grade
students using online interactive exams.
Besides the appeal of being able to cater to
different learning stylesand the obvious
razzle-dazzleare there other reasons for using
multimedia in teaching? A fascinating glimpse of the
power of multimedia to positively impact learning can
be seen in the world of physics.
In The Initial Knowledge State of College
Physics Students (Journal of Physics, 1986),
I.A. Halloun and D. Hestenes demonstrated that
freshman physics students' intuitive notions of the
behavior of a ball leaving a track are often contrary
to the laws of circular motion. Other research
indicates that these misconceptions may be overcome
through the use of video and animation. In one
experiment conducted at the University of
Massachusetts Lowell, the path of a ball on a
circular track was videotaped; a segment of the track
was then removed and another video segment captured
the path of the ball as it was about to leave the
track. When queried at this point as to where the
ball would go next, many students got stuck:
Intuition told them the ball would go off in an
upward path or a downward path but not the
straight-ahead path it actually takes. A third video
segment showed the actual path of the ball leaving
the track. Animation done in Macromedia Director and
put on the Web with Shockwave illustrated that a
circle is comprised of an infinite number of straight
lines and that when the ball hits one of them it goes
off in a straight line. Our research indicated that
students using these multimedia supplements to their
regular course materials did significantly better on
tests than students who did not use them.
A number of sites offer robust distance learning
offerings. The World
Lecture Hall offers hundreds of courses from
universities all over the world, many with multimedia
components. Gamelan
features Java and VRML applets used in education;
other VRML sites can be found through Silicon Graphics
and the San Diego Supercomputer Center (SDSC) (search
for VRML). The Internet
University, a compendium of more than 30 colleges
and universities, offers over 700 courses. Another
exemplary site is San
Francisco State University's Introduction to
Multimedia course, which features excellent
design, interactive multimedia, graphics, streaming
audio, and chat features.
Getting Courses on the Web: The Players
Major players in getting an interactive multimedia
course on the Web include administrators, faculty and
content developers.
Administration: There seems to be
a great willingness of the part of universities to
provide distance learning opportunities. They see it
as going after a market that typically does not come
through their doors: students who live far away, or
are disabled, or are employed full-time, etc.
Moreover, with the coming of age of baby boomers'
offspring, college enrollments are about to explode
and many universities lack the physical space to
house more classes. (K-12 school enrollment is at
51.7 millionexceeding the peak baby boom
generation of 50 millionand is projected to
rise to 54.6 million by 2006.) We need only look at
schools such as the University
of Delaware, with its more than 100 distance
learning courses, two distance degree programs and
over 1,700 enrollments from 12 states, or the Western
Virtual University, a distance learning
consortium created by the governors of 11 Western
states, to see the writing on the wall.
Much of the distance learning/Web debate is played
out in the economic arena: State legislatures,
governors and university trustees are focusing on how
they can get the biggest educational bang for the
buck. They also need to think about that university
down the roador, indeed, around the
worldthat is offering Web courses or degrees
and how these programs might lure students away.
Courses without buildings, heat and utilities can
make a lot of economic sense, both to the schools and
to prospective students. This kind of thinking is
driving university agendas and the bottom line can
come down to "embrace distance learning" or
face eminent cutbacks or even closing.
Faculty: A faculty buy-in is
imperative for robust distance learning/Web
development to occur. Without this buy-in the
consequences can be disastrous, as shown by what
recently happened at the University of Maine, where
faculty vociferously protested the addition of a
degree-granting distance-learning-only campus and
ultimately forced the resignation of the university's
chancellor.
Why do faculty resist? Professors may not be
interested in seeing their lectures iterated ad
infinitum via videotapes or Web courses without
receiving any royalties or other compensation. Or it
may be that they don't view the Web as a forum for
viable teaching. Moreover, many professors fear for
their jobs. They have witnessed how technology has
replaced workers in a number of areasnewspaper
publishing and commercial printing, for example,
turned topsy-turvy when programs like QuarkXPress and
PageMaker eliminated production jobs. Indeed, faculty
can visualize the way the administration may be
thinking: "Why hire three English professors to
teach six sections of college writing when one
professor plus a few teaching assistants can do it
over the Web?"
Despite these negatives, we do know that there are
hundreds of class offerings on the Web and we can
safely assume that many faculty are interested in
pursuing this type of instruction. In fact, many
offer it as a supplement to their classroom
offerings. College administrators need to begin to
address the issues involved with their professors and
teachers' unions.
Web Content Developers: Who can
create these projects? Faculty is one obvious source,
but given the plethora of new technologies and the
time it takes to create courseware (and typically
these are not activities that lead to tenure), it is
the rare faculty member who would pursue such a
project. Populating the contemporary college campus,
however, is a savvy group of students who are adept
at these technologies and who can produce world-class
applications and programs. (See, for example, this
Shockwave-based tutorial on Archimedes.) Lest we
forget, it was Marc Andreessen of Netscape fame who
honed his skills creating its predecessor, Mosaic,
while earning $6.75 hour at the University of
Illinois. Moreover, art majors have been given a new
lease on life with the growth of the Web and often
make excellent page designers. One need only look at
many college home pages to see effective student
design work. Other options, albeit more costly,
include outsourcing and using in-house personnel.
Conclusion
We are at a challenging place in the world of
education, a confluence of three major forces: a
market-driven push for universities to attract more
students at lower costs, a robust Web instructional
delivery system, and a large cadre of capable Web
page developers. All these trends point to the World
Wide Web as a central arena for distance learning
development. Savvy universities would be wise to
begin putting in place their strategies for
interactive multimedia Web course offerings.
Howard Kaplan is the founding
director of the Multimedia Program and the Internet
Institute at the University
of Massachusetts Lowell. A version of this
article appears in the January 1997 issue of the Educom Review.